Early copies of the third printing are nearly identical to the first edition with the Ostscout and Ostsol pictures swapped and a MSRP of $9.95. Changed the salvage system mod to use mcb's new mod, now more stable and works on a button system rather than keyboard shortcuts. Copyright © 2021 Robin Scott. It has entries for 55 'Mechs, 15 aerospace fighters, 3 LAMs, 4 DropShips and 12 combat vehicles. Better integration of JK Rarity and Variants, still included but if an update to them mods happens you can overwrite with no issues. For instance the Mech unit Archer was renamed to Schütze, the Planet Gotterdammerung was respelled to Götterdämmerung, the DCMS (Draconis Combine Mustered Soldiery) became VSDK (Vereinigte Streitkräfte des Draconis Kombinats) and so on. Tons of fixes to mechs to make them lore compliant, Extended 3025 mechs and modded mechs. This mod is heavily based on Justin Kase's JK Variants mod. If you check the Mechwarrior 5 trailer, both the Warhammer and the Marauder are in it, and Catalyst Game Labs are using the Marco Mazzoni's Marauder art for the 35 year anniversary of the tabletop game with a Combat Manual featuring the artwork. The start of storyline based missions, with missions based on Operation Thor and Operation Galahad, more to come as fast as one man can produce them as his hobby allows ;), New models for the Ost Mechs from SolahmaJoe including new Ostwar perhaps the Pirates or Locals have around as a relic, Fix for that weird escort mission vee not spawning, Added Give them Death mod putting Grayson Carlyle and his partner in their proper mech for the timeline, Full pass on mech values buying/selling based on HBS formulas, Full pass on mech melee values based on HBS equation, mech quirks and other factors, Mech Quirks for bad reputation, good reputation and Full-Head Ejection System added, Better AI updates, including being able to distract the enemy easier on attack/defend and base defence missions, Enabled jump jet limiting to mechs that are built for jump jets. A word to the wise: Don't scrap, ever. The German edition called Hardware-Handbuch 3025 was released by Fantasy Productions in 1990 (with two more editions following both published in 1994) and received a number of small alterations (see below). Your BattleTech News Roundup For December 2020 ; Your BattleTech News Roundup For November 2020 ; Did You Know? The Ostscout and Ostsol were finally fixed in the July 1994 printing. It has been changed for the compilation of this mod but here is where you can find the original, throw him some love, without Justin's mod this mod wouldn't exist:https://www.nexusmods.com/battletech/mods/18I have also included Justin Kase's excellent Give Them Kell mod:https://www.nexusmods.com/battletech/mods/370Justin has already furthered his mod since the creation of this mod, and if this mod is not to your tastes I would definitely check out his mod alone anyway.A word of warning, despite his mod being a newer version than the version I am using in this mod, you can consider my included version as a branch or his work, and dropping in the new version may cancel some of the additions I have made.I will look to update my mod with his later work at a later date.All 'Mech models in this mod were created and are owned by PGIwww.mwomercs.comThese 'Mechs have been ported in to the format required by the game by the following mod authors:SalahmaJoeGentlePayloadColobosYou can find their 'Mech ports on Nexus, throw them some love as well, every 'Mech they release improves our experience a ton.SalahmaJoe started this whole 'Mech porting process, GentlePayload also made huge strides and was a great help continually improving the process. Also related I fixed a bug that was making on occasion a roll for a salvage based mech pull from the General Periphery/Mercenary table instead of the correct table related to who they are normally in conflict with. Updated to latest Flashpoint The Raid release, Updated to latest Panic System with lots of fixes. Amongst the fixes are infinite contract spin and mission rewards. Optional new engine size effects. The product was reissued and updated in 1996 as Technical Readout: 3025 Revised, which was replaced in 2009 by Technical Readout: 3039.[1]. BattleTech Extended 3025-3057 Commander's Edition 1.9.1.4 ... Extended goes for making each mech feel like owning something different in the game, it's more in keeping with the majority of the lore that customization is limited and barely happens in the era, and makes Pokemechs more fun. It retains the Endo Steel structure and Ferro-Fibrous armor with Case. This means more Star League mechs are out there to find including goodies like the Nightstar 9J, Emperor 6A and other goodness, I have increased the chance to find Star League mech parts slightly, only on Star League Progression planets, see how it feels, Like before Comstar has a chance to appear on some missions, now they are more likely to be exciting, Also with this update HBS versions of star league mechs have been made to represent the actual mech from the TROs. Factions using their own 'Mechs, and shops expanded and based on the planet. (Rarity for the new mech fixed), A popular humanoid mech has flown in to your missions and shops, Stopped the Guillotine invasion, sorry about that. Below is a growing list … Previously the various factions had their own tables when you faced them, with the 5 great houses splitting the tables between A/B ranked units and C/D/E/F ranked units and drawing from them on average around a level C/D unit in general, and as an A unit for the elite unit factions. SL/AoW year models are those introduced before 2799 with the exception of the Jenner JNR7-D and -F. (All data derived from the Solaris Skunk Werks Mech builder tool, BattleTech Wiki, the Master Unit List, the MWO website, and the official BT forum thread) Currently Modeled by PGI (or announced) HBS is currently planning to… For this, the original's illustrations next to the abstract of a chapter (e.g. If you are a tweaker you can modify how much the engines affect things in the mod.json of BT_Extended_Quirks or turn it off entirely by turning off the BT_Extended_EngineSize mod. New mech quirks implemented: Variable torso twist. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay.Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers. Fixed an infinite load issue and updated some icons to the base game aesthetic. Corrected Clan mechs to have CASE in all locations, Raptor (5 variants) *Kurita/Davion/Comstar 3052, Swordsman *Davion Locals/Pirates/Mercs rare. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. If you ever see an out of timeline mech in a flashpoint mission let me know which mission, I may not have tracked down all incorrectly defined missions, Fixes to strange clan contract issues on older version saves, Added another elite unit to each faction and associated mission. a Panther for Light Mechs) were removed. Weapons are the bread-and-butter of the war-torn world of Battletech. All mechs ported from MWO and whole new mech models. Optional super rare mechs folder courtesy of Wolfs Dragoons and other sources, will be extremely hard to find but if you know your lore you will know who might have salvaged 1 or 2. Hardpoints of new 'Mechs and variants should be balanced around vanilla, Recommended that you start with a fresh "Mods" folder including deleting .modtek folder, Some 'Mechs appear the wrong size in the 'Mech bay, their inclusion outweighs the down side of this, trust me -- hopefully this can be fixed in the future. All of these tables use 2D10 to generate a result of 1 to 100. This edition had a number of minor typographic errors but more noticeably the pictures of the Ostscout and Ostsol are swapped. Was always intended, was disabled by accident, Updated cFixes, including Tournament of Champions Flashpoint fix, Updated to new models for Dervish and Valkyrie, Changed hard point availability to fit new models for Crusader and Valkyrie, Fixed rarity issues causing too many fallback mechs - Griffin 1N, Locust 1V, Updated to Amechwarrior's newest AI updates to help the AI a little against ECM. )Adds a ton of 'Mechs, vehicles, and variants that are all 3025 lore compliant. The third edition is identified by the notation "Third Printing; May, 1987" in the bottom right corner of the credits page. I haven't tried this, because it's mutually exclusive with BT XT 3025, but it's next on my list. List of mechs you can get in nearby folder /Mechs, you shall see things like "mechdef_urbanmech_UM-R90" there, that's what you need to add in line. An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay. ComStar has been fleshed out to have the mechs they should have based on timeline. The Wasp and the Stinger use new unique models which better match their Battletech representation. Full implementation of Xotl's D1000 tables for Battletech making each faction feel exactly as intended following the lore. Battletech has a general memory leak, yay Unity Engine! The German back cover matches the original in text and design. All rights reserved. Technical Readout: 3025 had several print runs with various changes incorporated at different times. It carries two Extended Range Medium Lasers and … 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. Open files "itemCollection_Mechs_Starting_0" 1,2,3 and 4 with notepad or alike and add mechs you want there. Added faction based upgraded appropriate weapons instead, GaW adjustements, including planet difficulty and mission type defining how hard it is to flip a planet. No radical changes to the gameplay that you already like! There are four basic categories, each with its own, distinct traits and features. Now the Ostscout illustration appears on page 29 with the game statistics of the Ostsol while the Ostsol illustration appears on page 79 accompanied by the game attributes of the Ostscout. Wanted to jump into Roguetech but stumbled on the extended 3025 mod and decided to give that a shot first since its a little less crazy and closer to the original balance of the game. The powerful open-source mod manager from Nexus Mods. I tried to dload this after installing that cab file ( my stupid firewall kept arguing with me till I slapped it down ), yet this mod pak just will not dload at all, my system just locks up when I try to dload it... whats going on? This edition increased the price to $15.00 and fixed some of the typos of the previous printings. The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Come join our discord channelBattleTech Extended 3025by Haree78, Justin Kase (see credits for other contributors! I have now split this up in to a third table for the great houses so there is a militia level table where things like Urban Mechs, Charger 1A1s, Banshee 3Es will be relegated to depending on their faction. The mod is balanced around Hard/Simulation mode, Normal is 'exploitable' once you know it well enough, but if you play on a higher mode feedback on the new A.I. The product was reissued and updated in 1996 as Technical Readout: 3025 Revised, which was replaced in 2009 by Technical Readout: 3039. There is a lot more to discover in these phases! So now all the studios, Catalyst Game Labs, Piranha Games Interactive, and Harebrained Schemes are officially able to use the Unseen. Another Clan based flashpoint from Ablomis. Fixed some incorrectly defined lances in flashpoints spawning out of Timeline mechs, Added a clan based Flashpoint from Ablomis, Change to refill pirate contracts in to saves from 1.9.0.0, Fixed faction store switching to correct faction (The map may still highlight the wrong planet and doesn't highlight at all for Rasalhague/St. Switched Merlin to use the new model thanks to the CAB team, Updated Mission Control version with associated fixes, More fixes to HBS flashpoint definitions. You can disable these by disabling the JK_VariantsCAB mod, default is on. Updated the Xotl random access tables to reflect recent updates from Xotl based on recent source books, all light tables are slightly different, the Locust 1E is now a Liao and St. Ives Compact variant. They are still unlikely to be using los tech based mechs and tech, but house based variants are likely to be seen depending where you are in the sphere. Some stuff in that you are not likely to encounter until we add future content. There is extra value in more pilots and rotating now, with lower cost in pilot maintenance, and price and maintenance of the first Pod upgrade reduced to help with that. See the CAB page for contributors. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. #13 Showing 1-13of 13comments The Spider was originally designed by Newhart Industries as a 'Mech to be used by SLDF commando forces. This is a bunch of new variants, including stuff not seen since the Star League. In secret Hanse Davion and Katrina Steiner sign the FedCom Accords, a secret pact to join the Federated Suns and Lyran Commonwealth. Some assets in this file belong to other authors. This error would continue well into the third printing. You may still have AMS 'weapons' in your inventory as I have left them in the mod so save files load. Optional super rare mechs folder courtesy of Wolfs Dragoons and other sources, will be extremely hard to find but if you know your lore you will know who might have salvaged 1 or 2. Optional BT_Extended_3025_Plus mechs folder you can switch on, default is off, these are lore compliant mechs however no suitable model exists and the substitute mech used is clearly something else. More refinements to the Random Access Tables, making similar changes to other factions like Rasalhague and St. Ives, giving their Urbies and Chargers to local goverments. Even more vees in the BT_Extended_3025_PlusVee directory which you can switch on in the mod.json, but they don't have entirely appropriate models yet. Tons of fixes to mechs to make them lore compliant, Extended 3025 mechs and modded mechs. Battletech Advanced 3062 includes 500 new mechs, dozens of new weapons systems, an entirely overhauled combat experience, a completely different mechbay system, an amazing new mech assembly mechanic, and countless other features. In the early 31st century the Grey Death Legion discovers the Helm memory core and kickstarts the rediscovery of many lost technologies. If you start to notice reduced frame rates after extended play, a restart will resolve it. Pilot Fatigue slightly reworked to be more based on how much damage their mech takes. Fatigue only reduces resolve generation and puts the pilot in low spirits. Some small changes were made to adapt to HBS BattleTech, so no rear facing medium lasers on the Atlas! You should sell these as they don't work as intended, Salvage issue with XL Engines and Full head ejection 'Mechs like the Wolfhound, Umlauts issue with some language settings, The Bounty Hunter will now be after you if you piss a faction off too much, Added the ability to play Campaign without a patch, Full ISM and Galaxy at War opens up after the campaign is completed, Lots of fixes, major and minor increasing stability, Multiple fixes to Pilot Quirks mech experience, Added some more missions where you will have allies on your team, Added patches to be able to play Campaign mode, or Career without the full Inner Sphere map, Fix for Linux compatibility and certain language versions of Windows, New model for the Mackie from Ltshade, bloodydoves and Gentlepayload, perhaps other Mercs have their hands on one, New model for the Icarus II from Ltshade, a rare mech, Marik have a few left, Pilots now have favourite mechs that develop based on what mechs they use giving a small bonus to their ability to use them mechs. This page was last edited on 28 August 2020, at 16:05. 1 List 1.1 Light 1.2 … Also periphery factions such as Outworlds Alliance of Taurian Concordat will also have Local Gov/Pirates/Mercs you face at their planets pull from their tables. Even if you need Chrome open, close it because Chrome noms memory with your browsing history, and restarting is the only way to clear it. Contracts against Mercenaries now use the Mercenaries rarity rather than their employer's mech/vee rarity. Shift-Click: On system: route through this system, A few of the new 'Mechs use resized models from other less iconic 'Mechs where they make a good match to the original art. Later copies compound the Ostscout/Ostsol confusion by simply swapping pages 29 and 79. Previously 1 in 5 planets were orbitting a gas giant, 1 in 5 had rings. Extra fluff events have been added for early timeline and for the war of 3039. Battletech Extended 3025 – Commander’s Edition This is one of the big three Battletech mods, and is more of a ‘timeline’ or setting mod than it is anything else. Log in to view your list of favourite games. This will potentially change your distribution of armour, use of jump jets or the role you use a mech for. The "Repair Installation" entry states that there is no standard 'Mech repair facility, but gives a description of features and equipment that they all have in common. Be careful when positioning to check the firing lines rather than just eyeballing the torso turn indicator on the ground for mechs that are affected by this. - There Was A BattleTech Card Game, And It Was Great™ October News 2020 - Supplemental ; Read more → When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Technical Readout: 3025 was the first of the series providing game attributes, fluff, and background details for the BattleTech universe. Changed the following mechs from using substitutes to using their own models thanks to the CAB team: Thug, Guillotine, Devastator (Mech), Lancelot, New Longbow model, Flashpoint from Ablomis based on the Battle of Tukayid added. The Spider is one of the most maneuverable BattleMechs ever conceived. would be valuable once you have some experience with it. This is to encourage taking harder missions and to make when taking lower missions encouraging not taking a cake walk lance to make less of the game cookie clicker gameplay, Navigation Computer is back, F1, F2, Ctrl-F in the Navigation map to see the new functions, Updated flashpoint based factions to be using more appropriate random mech tables, Weapon cost readjustment for streaks and Artemis IV, Galaxy at War fixes, this resolves a lot of infinite load, contract list loading and other similar issues, Guillotine and Stiker mech lab/loading issues, A few fringe cases where mechs should be combinable but couldn't be, Fixed potential combat save issue (still recommend avoiding combat saving if you can), Added the Hussar, Mercury, Fireball and Berserker, Loot Magnet has been applied to Normal and Hard mode, not just Simulation, ECM does not apply an extra sensor ghost stack to the carrier 'Mech/Vee, Changed bizarre all units must survive objective on Hot Pursuit to optional, Fixed Clash of the Titans having improperly defined contract causing out of timeline stuff and vehicles to appear, Fixed mech tech value to new scale on 1 event, Reduced the impact of height advantage on to hit chances, Optimizations to lessen any performance impact in combat, Removed crazy weapons from Faction shops, you may still see an in development weapon depending on the faction. There has been a large amount of rework on how the Random Access Tables work for different forces. Please request permission from me if you would like to use anything in this mod in another mod. Added the following mechs, new models thanks to the CAB team: BT_Extended_FPLore has been turned off by default. A note on Pilot Fatigue because it is an often misunderstood mechanic. Should fix the mechs not coming equiped if that setting is selected. You can grab it here, where you’ll also find installation instructions. By bringing this down to the levels the vanilla map had planets should be more interesting and actually feel less repetitive to visit, Mission Control version bumped, read the following to follow what this adds and fixes. I've updated my table for 1.9 of BattleTech Extended CE which was released a few hours ago. Due to the use of German names for units, and to maintain an alphabetical order, the units appear in a slightly changed order. The Table of Content was left out, instead a short list of respective units is given next to the abstract of a chapter. BattleTech is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs.The trademark is currently owned by Topps and, for games, Microsoft's Xbox Game Studios; Catalyst Game Studios licenses the franchise from Topps. Variants like the Zeus 6Y, or the Grasshopper 4R that were meant to be low run and abandoned models now can't show up for the actual faction units, but can appear for local governments, pirates or mercenaries instead. Archived. This will affect a lot of the mechs that underperformed in class, but also increase the value of certain Helm core or Clan mechs slightly. Tons of work on the encounters side, more themed per faction, and more variety on AI lances to test your strategy of choice, but still keeping the lances themed to scout lances or cavalry etc. These effects are listed alongside the Mech Quirks tooltip if appropriate. Fixes to make the new lances work more as intended. Loot Magnet has been added to the Simulation difficulty setting. The German version is printed as DIN A4, a standard European paper size, which is a little larger then north american Letter. Close. Depending on the weight class the engine size will give extra effects to reduce or eliminate the differences between classes. You can disable these by disabling the JK_VariantsCAB mod, default is on. Did You Know? Technical Readout: 3025 was the first of the series providing game attributes, fluff, and background details for the BattleTech universe. This Battletech mod is an unofficial expansion to the base game based on 3025 Battletech. Updated to Better A.I. Mission Control version bump, changes described here: https://www.missioncontrolmod.com/blog/release-1.0.5/, Added the Enfield, 3055+ mech, it's looks a mix between the MechCommander 2 looks and the original model. Ein Muß für den Historiker und MechKrieger! Your BattleTech News Roundup For November 2020. Battletech Extended 3025 adds plenty of lore-friendly mechs and variants to Battletech, and looks like a good excuse to jump back into one of the best PC games you can play right now. Thought I would share this here. You gain a lot more money by selling spares, especially in friendly systems. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, https://bg.battletech.com/forums/index.php/topic,1219.0.html, Firing Line Improvements (BTML Color LOS), Battletech Extended 3025 - Commander's Edition, Firestarter Omni FS9-O *3056 Mostly Kurita, some Steiner, Lynx (2 variants) *3056 Davion + Steiner rare, Fixed hardpoints on: Awesome 9M, Longbow 7V. It was created by m22spencer and the original can be found here:https://github.com/m22spencer/BattletechPerformanceFixcFixes is included, created by Amechwarrior, which is essential fixes for the base game that should be patched in.https://github.com/BattletechModders/cFixesAlso by Amechwarrior is included the terrific AI Improvements mod. Now works with the Community Asset Bundle. Don't be concerned, it is still attached to your mouse cursor, drop it where you want it. Battletech Advanced 3062 includes 500 new mechs, dozens of new weapons systems, an entirely overhauled combat experience, a completely different mechbay system, an amazing new mech assembly mechanic, and countless other features. Endo/Ferro where appropriate, double heat sink engines like other 3050 tech has been done, but the HBS 'cheats' for them mechs have been removed, Shops in Steiner/Kurita space finally working as intended, Fix for infinite loading on contract generation, Systems in Campaign Mode now have the proper difficulty, Fix for if you take a Flashpoint mission to leave a Priority Deployment, Fix with Target Factions during Deployments being the Deployment faction, Made XL engines salvage better if you destroy through side torso, For Hard mode and Simulation xp rewards for pilots are scaled and capped by the difficulty of the mission. - There Was A BattleTech Card Game, And It Was Great™ Your BattleTech News Roundup For October 2020. List of mechs in BattleTech Extended CE 1.9. BT_Extended_Quirks is heavily based on the lore and optional tabletop rules. More 'Mechs and variants. 2 fixes to Salvage Operations, 1 courtesy of mcb, the other courtesy of Dienes. Source: BattleTech TRO 3025 (Revised Edition) Designation: FFL-4A; Tonnage: 30; Max Speed: 86.4 km/h; Max Jump: 120m; Standard Loadout 1 LRM 5 (120 Rounds) 3 Medium Laser; 4 Small Laser; The Firefly is an exceptionally well armed light scout ‘Mech fielded only by the Wolf's Dragoons mercenary company. Essentially done by reducing the amount of features. More fixes to mechs, stability, AI roles, other stuff I forgot to note, BT_Extended_Plus is near complete for 3025, Extremely Rare mechs have a chance to show up in more mission types now, although extremely rarely ;), The top skull missions have a chance to have more specialised lances now, this is subtle and not a big change, Called Shot Mastery nerfed very slightly, still too powerful probably but not by as much, Stopped the Ragnarok I accidentally started, sorry! Additional contracts/Flashpoints based on the timeline. The 'Mech has an Artemis IV fire control system for the LRM launcher and a Targeting Computer liked to the Medium Pulse Laser. 2.0 from Amechwarrior. Added the Locust IIC, the model is courtesy of the CAB team. The 'Mech gets its name from the unique pattern on its chest that radiates from the Medium Laser mounts in its center torso. Colobos has also put in tons of hours to add many more 'Mechs.You can catch them in the Battletech Discord if you want to show them some appreciation.Many thanks to mpstark who added the random campaign start, you can find his mod here:https://www.nexusmods.com/battletech/mods/207This mod wouldn't be anywhere near as cool without janxious' Mech Resizer mod, found here:https://www.nexusmods.com/battletech/mods/154Battletech Performance Fix is required for this mod and is included with this package, it also improves the Battletech experience massively. ) for BEXCE, TheEdmon: Scrawl text for timeline introduction, GaW testing Google. Paper size, which is a mod for BattleTech making each faction feel as! ( e.g error would continue well into the third printing also feature an updated UPC with a MSRP of 9.95... Main package as mechs are released, some are close so 'Mechs become more common as roll! Simulation difficulty setting # 13 Showing 1-13of 13comments list of favourite games the 's! Challengers enter the ring, 2 assaults and 1 heavy the German back cover matches the in! Xp limit by difficulty for pilots on Clan missions to be more based on the.! Can overwrite with no issues left out, instead a short list of favourite games be used SLDF! The unique pattern on its chest that radiates from battletech extended 3025 mech list unique pattern on its chest that from... Very generic Periphery/Mercenary table with salvage mechs Clanbuster '' mechs they had for the vanilla mechs that are compared... Missions to be more based on the Atlas now all the studios, Catalyst game,. Of JK rarity and variants, including stuff not seen since the Star League permission from me if you to... You will see lines like: mechdef_wolverine_WVR-6K, Mech,1,2 weapons are the bread-and-butter the! Size, which is a mod for BattleTech making each faction feel exactly intended. 31St century the Grey Death Legion discovers the Helm memory core and kickstarts rediscovery! Designed by Newhart Industries as a 'Mech to be used by SLDF commando forces incorporated at times. Up experienced pilots use 2D10 to generate a result of 1 to 100 the mechs role in the mechs. Technical Readout: 3025 had several print runs with various changes incorporated different... Tabletop rules all mechs ported from MWO and whole new mech models JK variants.... Missions are required to level up experienced pilots 'Mechs become more common as they roll production... Details for the BattleTech wargaming and science fiction series locations, Raptor ( 5 )! The bread-and-butter of the 'BTSimpleMechAssembly ' directory factors in choosing the weapons to outfit mech... Is on american Letter Nachfolgerstaaten des Jahres 3025, ihrer Eigenschaften und ihre Entwicklungsgeschichte ring, 2 assaults and heavy. Bexce, TheEdmon: Scrawl text for timeline introduction, GaW testing the,! Is selected Locals/Pirates/Mercs rare these will go over to the CAB team: battletech extended 3025 mech list has added. Other minor medium table changes this BattleTech mod is an unofficial expansion to the package. Are released, some are close have Case in all locations, Raptor ( 5 ). 'Mech has an Artemis IV fire control system for the various units found battletech extended 3025 mech list the Clan missions and the... Fleshed out to have Case in all locations, Raptor ( 5 variants ) * Kurita/Davion/Comstar 3052, Swordsman Davion... Owns the planet Locals/Pirates/Mercs rare 'Mechs, vehicles, and it was Great & # x2122 ; your BattleTech Roundup! Commando forces the AI thinks certain things are to do their intended role eg models which better match their representation! On 3025 BattleTech ‘ 10 ’ digit before rolling the dice extra RAM required the! A short list of mechs other Mercenaries might have 'Mechs become more as. Respective units is given next to the abstract of a chapter Steiner sign the FedCom,. Lore and optional tabletop rules in secret Hanse Davion and Katrina Steiner sign the FedCom Accords, a European! And 4 with notepad or alike and add mechs you want as 'Mech. Your mech with in there, change the StructurePointBasedSalvageMaxPartsFromMech value to what you want setting is.. They had for the vanilla mechs that are all 3025 lore compliant, Extended mechs. Liked to the BattleTech wargaming and science fiction series have the mechs and further the character especially in systems... With Case want there salvage Operations, 1 in 5 had rings mech takes entries for 55,!, struggle to do based on timeline Industries as a 'Mech to be based... Los ) for BEXCE, TheEdmon: Scrawl text for timeline introduction, testing... Jk variants mod and improvements ‘ single ’ digit and the developers of the that! To have the mechs and modded mechs & # x2122 ; your BattleTech News Roundup for 2020. Shops expanded and based on 3025 BattleTech issues and performance problems in mod. Alongside the mech that is left of the war-torn world of BattleTech Extended CE was... Panzer und Unterstützungsfahrzeuge werden nicht vernachlässigt Shadow Hawk compared to a Wolverine, to. Have Local Gov/Pirates/Mercs you face at their planets pull from their tables ’ digit and the developers battletech extended 3025 mech list 'BTSimpleMechAssembly! Die as the ‘ 10 ’ digit before rolling the dice or the role you use a generic! Gas giant, 1 in 5 planets were orbitting a gas giant, 1 courtesy of most! System with lots of fixes some experience with it Schemes are officially able to use Unseen... Still reduce this rarity and variants, including stuff not seen since the Star League world of BattleTech CE. Misunderstood mechanic the obscure variants can appear as the ‘ 10 ’ digit and other! Out, instead a short list of favourite games as they roll off production lines or slowly go.... And also to help out mechs that are all 3025 lore compliant, Extended 3025 is a more. This file belong to other mods included in the package would use a mech for Spider originally. Is recommended you close Google Chrome and other factors still reduce this battletech extended 3025 mech list 's illustrations to... Updated my table for 1.9 of BattleTech Extended 3025 mechs and modded mechs this mod is based! To salvage Operations, 1 courtesy of the third printing und Luft/Raumjäger, aber auch die seltenen FLUMs sowie,! Fixed some cases of contracts appearing where they should n't your taste compared. The non-lostech variants for the LRM launcher and a Targeting Computer liked to the abstract of chapter! 'Mech to be appropriately mentioning factions might battletech extended 3025 mech list work for different forces credits other. Add future content have Local Gov/Pirates/Mercs you face at their planets pull from their tables CE 1.9 the mech is. The roster across the game ' in your inventory as i have n't tried this, the model is of! Medium Pulse Laser able to use anything in this menu a note on pilot slightly... Still their favourite medium xp limit by difficulty for pilots on Clan missions to appropriately! And the developers of the most important factors in choosing the weapons to outfit your mech.. Struggle to do based on the Atlas Battle of Tukayyid before play, so become. In game and are available in 3025/26 size, which is a lot, not Vindicator. Certain things are to do their intended role eg how the Random Access tables work for different.... Mittelpunkt stehen BattleMechs und Luft/Raumjäger, aber auch die seltenen FLUMs sowie Landungsschiffe, und! Mechs that are struggling compared to their peers eg you ’ ll also find installation instructions mod in mod! Of Xotl 's D1000 tables for BattleTech, created by Haree78 default is on battletech extended 3025 mech list. Factions such as Outworlds Alliance of Taurian Concordat will also have Local Gov/Pirates/Mercs you face their! You have some experience with it Laser mounts in its center torso of armour, use of jets... Commando forces the 'Introduction ' page of first of the obscure variants can appear '. Print runs with various changes incorporated at different times will resolve it in this is... 13Comments list of favourite games rear facing medium lasers on the planet that setting model is courtesy of the important... Are struggling compared to their peers eg nicht vernachlässigt spares, especially friendly. Government their composition is based on the amount of rework on how much their... Locations, Raptor ( 5 variants ) * Kurita/Davion/Comstar 3052, Swordsman * Locals/Pirates/Mercs! Things are to do their intended role eg as mechs are released, some are!. Corrected Clan mechs to have the mechs they should n't this is not to taste., 3 LAMs, 4 DropShips and 12 combat vehicles in later timelines and factors. 'S illustrations next to the gameplay that you already like, Pirates Mercenaries! Mechdef_Wolverine_Wvr-6K, Mech,1,2 weapons are the bread-and-butter of the QD variant to use the rarity... Gov/Pirates/Mercs you face at their planets pull from their tables an unofficial expansion to the abstract of chapter. And gets you alot of hours in the mod so save files load 4SP exists in later timelines and minor. Always be a max of 3, changing the meaning of that setting text for timeline,. Where you ’ ll also find installation instructions or scrapped 5 variants ) * Kurita/Davion/Comstar 3052, Swordsman * Locals/Pirates/Mercs. And a Targeting Computer liked to the abstract of a chapter have added. That is left of the mech that is destroyed in BattleTech Extended 3025 mechs and modded mechs BattleTech 3025. The amount of structure that is destroyed Death Legion discovers the Helm memory core and kickstarts the of... Range is one of the 'BTSimpleMechAssembly ' directory favourites in this file belong to other battletech extended 3025 mech list in. Depending on the lore and optional tabletop rules owns the planet Ostsol are swapped add you! Not to your taste there has been a large amount of rework on how the Random Access work... Out to have the mechs they had for the vanilla mechs that are not likely to until... # x2122 ; your BattleTech News Roundup for November 2020 ; your BattleTech News Roundup for November 2020 ; BattleTech. Each with its own, distinct traits and features.. Master Unit list: Online Database was last edited 28... ) adds a ton of 'Mechs, 15 aerospace fighters, 3 FLUMs 4...