One wrong step in an ancient tomb might trigger a series of scything blades, which cleave through armor and bone. In D&D 5e, the Awaken spell allows a gain of intelligence and ability: After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. According to 5e most fungi count as plants for the purpose of the game. Game masters and players are sure to find something of use, whether they are playing AD&D, D&D 3.5, D&D 4E, 5E, Pathfinder, D&D Next, or any other role-playing game. Starting at 1st level, you can cast a spell against a single creature over great distances. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. Some mounts are savage beasts who prove difficult to tame and control, while others are intelligent creatures capable of forming bonds and connections. The Angry GM delivers advice to players and dungeon masters of fantasy role-playing games with humor, snark, and attitude. A net hidden among the trees might drop on travelers who pass underneath If you have a token belonging to another creature (hair, clothing, trinket, a vial of blood, etc. DnD 5e - Intelligence. Jinx. *avangions use 4-sided hit dice 1 can be hit only by +1 or better magical weapons 2 tan be hit only by +2 or better magical weapons a now has a flying movement rate of 24 (A) b now has a flying movement rate of 36 (A) c can no longer wield weapons or make any physical attacks Yuan-ti Pureblood 5th edition. The target gains an Intelligence of 10. Dwarf. A wicked-looking stinger, glistening with venom, flicks out of its “mouth” on the end of a whip-like tongue. Such an item might be possessed, haunted by the spirit of a previous owner, or self--aware thanks to the magic used to create it. ... For GMs, monsters may not be intelligent enough to make use of flanking. ), you can cast a single-target spell on the token, and the spell affects the creature associated with the token, as long as the creature is on the same plane as you. The seemingly innocuous vines that hang over a cave entrance might grasp and choke anyone who pushes through them. A sentient item might be a cherished ally to its wielder or a continual thorn in … Armor Class 15 (natural armor) Hit Points 152 (16d10 + … Or, a monster might decide that the positioning just isn’t worth the danger and stay back. At level 10, you may add non-intelligent plant life to your plane. 7 Exotic D&D 5e Mounts. For a construct based campaign, you might take a look at skeletons and some of the intelligent plant monsters as encounter ideas. Some magic items possess sentience and personality. An intelligent mold should have no issue quickly spreading throughout a city or country, and you will basically have surveillance on the entire population. Flanking 5E: By the Book. At level 15, you may add non-sentient life with a CR of 3 or less. Living in the kingdom of rich magic races, Dwarf 5e is the one who loves to live for their nation with enriched ancient grandeur. For the PCs, you might want to consider the positioning issue as well. This plant stands taller than an ogre, and it shuffles forward on a thick mass of tangled roots. Traps can be found almost anywhere. Intelligence measures a character's analytical ability, their memory, and their ability to reason logically. A character with high Intelligence knows many facts and pieces of trivia, can estimate the value of items, can communicate nonverbally, and they are often good at puzzles, games of skill, researching, investigation, forgery, and investigation. 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