2.0.0. Thrown dynamite does more damage and costs more to craft. Dysentery and food poisoning – Dysentery and food poisoning are non-lethal but easier to contract. 57. Farewell to a Mentor; A19 Streamer Weekend; A19 Official Release Notes; 7 Days now 66% Off! Antibiotics lessen stamina recovery penalty by half while curing. Alpha 18 is an upcoming major update to the game. Iron Gut also increases consumable buff duration 10 to 50%. Most of these notable changes involve texture changes, mechanic rebalances, new weapons, the new zombie; The Demolisher, the return of classic … Nerd glasses no longer improve crafting quality. Grandpa’s learn’n Elixer is cheaper to craft, Renamed Brass car radiator to brass radiator since they are dropped by generic sources now, Optimized Progression calculated levels (localPlayer tick is 4.5 times faster), Steel AP crossbow bolts are unlocked by Rangers guide to archery, Vault doors and hatches require mechanical parts to craft, Console command exportcurrentconfigs now also exports rwgmixer when run from main menu, Increased AI per ally block damage boost to 20%, Starting to sprint while zooming will unzoom and start sprinting. Ore piles are often found where ore veins exist close to the surface. Shorter paths. You spoke, we listened, and committed a ton of effort and resources to address what the Team and Community felt needed improving. We have added 16 book sets to the game the game with 112 total unique books. An installed mod increases weapon damage by 10%. What we do know is we're working on some new books, a vehicle update, etc but how and when we roll out what is to be determined. Longer range and more damage), Decreased wolf attack delay, range and damage, Increased for dire wolf, Decreased bear attack range/sphere values, Reduced bear, boar, canine and vulture hit check delays, Scrapped over 250 block recipes which will reduce lag in the crafting menus, All tier 2 and above weapon and tool recipes require parts and scale ingredient costs based on quality level, Lucky Looter to match new less granular loot table, Goggles that boost looting to match less granular loot table, Helmet light mods and gun light mods now use flashlights instead of headlights. Awards. Cement mixer costs 3k, chemistry stations cost 5k. chevron_right. Here are some of the things we have done to improve this. Sense sounds have returned to the game. Added forge crafting to Advanced engineering and reordered each perk and its requirements. Wir hatten viele Rückmeldungen von Alpha 17 darüber, wie EPhauptsächlich durch Zombie-Kills verdient wurden, wodurch andere Spielstile als„Killer“ ausgebremst wurden, da man nur durch das Töten von Zombiesaufsteigen konnte. What could possibly go wrong? videogame_asset My games. Damage when colliding with the world is more accurately calculated and less land claim damage is done. Serious Wolf. Stone sledge as example, CVars can now be displayed on buff popout and in buff list. Medicated bandages are 10 med kits 5. We think folks will notice this effort and believe Alpha 18 to be by far the most impressive version of the game to date. You die if it reaches 100%. Arms/letter stay white, the body part accepts dyes, Bedrock texture now appears the same as stone, Repair and harvest of blade traps is simplified. Block replace tool keeps density of replaced block if either replaced and replacement are both terrain or both nonterrain. Removed legacy modern houses from the project added new modern house to random gen, Spikes no longer snap to terrain but flatten it out instead, like a wood frame, Pass n gas sealed crates now only drop good and relevant loot. Alpha 18.3 Language Patch is out! We also added deep pocket mods to allow you to carry more without being encumbered, which doesn’t require you to perk into pack mule. As of this time we don't even know what to call Alpha 19. We’ve also added schematics that unlock nearly every craftable item in the game, so players no longer need intellect to craft most items. Scrapped the T3 armor mods, increased base armor values. These boulders are uncommon so there are still many deposits close to the surface that can only be found by digging. Changed serverconfig option “DropOnDeath” values to now match the “DropOnQuit” values, thus also now allowing “nothing” as a valid setting and shifting all previous values by 1, Added serverconfig option “BedrollExpiryTime”, allowing to specify after how many days of owner inactivity a bedroll will no longer prevent zombie spawns / quest respawns, Added console command “gfx dt 0/1” to toggle the distant terrain rendering, Added console command “gfx pp ssrdist/ssrit/ssrq”, Added console commands to “mem” to control garbage collector (type “help mem” for info), Updated console command “killall” ‘alive’ and ‘all’ parameters to work correctly and updated help, Added console command “spawnentityat” takes stepXYZ parameters, Updated console command “getoptions” now also allows filtering by substring, Updated console command “exportcurrentconfigs” now also exports rwgmixer when run from main menu, Support for localization from mods – not pushed from servers yet, XUi: Reworked adding/overriding UI sprites. Added AP and JHP ammo types. The new system can also be used for the regular UIAtlas that is used with generic XUi sprites (“/UIAtlases/UIAtlas”) or completely new custom sprite atlases (any other folder name in UIAtlases). Nerfed gas crafting again. We’ve re-imagined dozens of older locations with a complete art and game-play overhaul converting them to beautiful and quest-able dungeon experiences. Just type the gamestage you want in the box and press the Apply!-button. These remnants are smaller, less populated and have a chance for 0-2 zombies giving players many less threatening explore-able spaces especially when they are starting a new game or when limited on how much daylight is left. To resolve this we made a number of changes. Unique DLs-- Total DLs-- Total views. We had a lot of feedback from Alpha 17 on how performance was lower than Alpha 16. The perk slow metabolism has been renamed to Iron Gut which reduces chance for dysentery and food poisoning with each rank. Recipe amounts for armor and some armor values, Military Fiber recipe creates 10 fibers since acid is so rare, Military clothing uses less military fiber to craft, Iron Fireaxe and Claw hammer require leather and duct tape to craft, Unified common ammo supply counts at traders. https://7daystodie.gamepedia.com/Alpha_18?oldid=124037. Official Women’s T-Shirt; Alpha 18.4 Patch Is Out! The system procedurally generates a complete musical arrangement from a set of interchangeable loops. We do however intend to broaden the system in the next Alpha with not only more content but to include suspense, combat, and trader music. Due to a change in Unity the -logfile argument now seems to. XP pop out value is not updated on second block when upgrading blocks. Stage 1 lasts one (real time) hour and up to 14% and has no side effects. Original upload 13 January 2019 7:57AM. Jan 7, 2018 @ 9:03am Originally posted by Insomniac Cyber: Hey guys, when does Alpha 17 come out? We expanded our animation team and they have been kick-ass on polishing and making all first person animations more fluid, snappy and satisfying. (note icon will appear updated after the next atlas bake), Adjusted black dyes to appear more uniform, Sleeper volumes to not trigger from players standing on top of them, Updated abandoned_house_02 to use skinny eeeves, Turned off sound on p_electric_shock_small particle effect for now, Deleted OnDisableLight and removed from prefabs, Small clean up and put skinny eaves on abandoned houses 38, Blue and green dyes to be less saturated and cartoony, Craftable gas barrel cannot be sold to traders, Cigars scrap to plant fibers, mining hats and football helmets scrap to polymers, Removed storage crate recipe since its in the wooden furniture helper menu now, Lowered number of concurrent GPU threads to possibly help with device lost, Split logic up into server side and client side. Schematics allow crafting of seeds without a perk. We think folks will notice this effort and believe Alpha 18 to be by far the most impressive version of the game to date. Many thrown items have been resized and had their colliders adjusted, so they are easier to use. Clothing spawns with random stats. AI SetNearestEntityAsTarget investigate time to 3060 second range, Sleepers go active when player .3m inside the volume, Reduced number of spawned arrays for GPU driven stamp caching, Cloth is now made from one cotton istead of two (I thought it was klunky having one left over cotton taking up space in inventory and too grindy making bandages early game), Vultures no longer spawn in the snow biome, slighty increased odds for bears and dire wolves to spawn in the snow. Here you can see those values for any gamestage you want using the little box below. Change: QoL, Spear can now be thrown through broken windows and iron bars via bullet HM, Change: QoL, Spear can now melee attack through iron bars via bullet HM. Zombies will now fight bears or wolves that attack them. Increased backpack retries when falling out of world, Reduced file size of the 3 loading screen images by 75% saving a couple of Meg of memory without compromising the quality, Updated many POI xml tags with better zoning, and allowed townships, RWG maps are not guaranteed to have traders, business_old_04 (cabinet shop) has roof si issue, Crafting workbench uses modded tools from your inventory in the recipe, GPU stamp caching wasn’t using the correct value for outputMultiplier, Client’s don’t benefit from perkLuckyLooterDukes, Zombies won’t attack hatches nor climb ladders if covered with a hatch. All weapons and armor now use repair kits to repair, Iron clubs now use iron, leather, duct tape and wood to craft, Furniture drops less leather when harvested. Plant fibers can be crafted into grass seeds for decoration purposes. These locations are all setup to support a variety of quests of 5 Tier difficulties. Slightly smaller. Experimental builds became public early October. As of now there, are over 750 unique combinations. 7. jan. 2018 kl. Docks collapses when you pick up the barrel. grass grows on relatively flat terrain only and steeper surfaces have eroded stone etc). To resolve this we grouped POIs into questing Tiers and set their spawns to reasonable max counts/numbers for those Tiers and balanced enemy counts in every POI quest-able or not. Alpha 17 neue Häuser . They increase XP by 10% and increase intellect by 1. Stage 3 lasts 3 hours and is -35% stamina recovery and -1 to all attributes. Serious Wolf. Along with this we have converted our old distant terrain to use Unity’s distant terrain giving us much more fidelity in the distance as you can now see details like erosion and higher resolution mountains and plateaus. Vultures will get battle fatigue and stop attacking for a while, Battle fatigued vultures will not circle toward far players. Alpha 18.3 Language Patch is out! Release Date: Dec 13, 2013. Stage 2 lasts 3 hours (up to 57%) and has -25% stamina recovery. due to spawning an enemy the first time), Allow blocks to have particle effects from custom bundles, Fixed an interaction issue with custom multiblocks, XUi: Added support for stash-buttons to “windowBackpack”. 7 Days To Die ; Mods ; Items and Loot ; Alpha 18 Mod - Berserk - Guts's Dragonslayer (Craftable Melee Weapon) Alpha 18 Mod - Berserk - Guts's Dragonslayer (Craftable Melee Weapon) Endorsements. Sewing kits, loot only, needed to craft non primitive clothing, armor and their mods, Blackstrap coffee, a super strong long lasting coffee unlocked by one of The Art of Mining books, Diamond blade tip modification that doubles tool durability that can be crafted when reading one of the, Schematics for table saw, work bench, chemistry station, and cement mixer, Art of Mining Bundles (allows players to craft bundles of ore to save inventory space), Roughed in spear damage and power attack damage, Dynamic recipe costs for all firearms and power tools, New materials for all new weapon and tool parts. In multiplayer games, thrown items were moved by the server, which means if your computer was not the server you would see a delay when you threw an item and see lag in its position updates and collisions with the world. Alpha 17 Concept Art . Increased sell back price from 15% to 20% of value. Texture, Dogs can still remain standing when killed, Landclaim block preview doesn’t represent the actual block placement, Blocks can not have particles from bundles, Make UIAtlas overridable with new multi atlas system, FoV setting can be set outside of valid range, Player does not take fall damage while mounted to a vehicle, Some files from mod bundles were only loaded on first access, causing long delays during gameplay. On top of this, we created nearly 30 new, smaller POIs we call remnants much like the abandoned house in a variety of themes. Aktuelle 7 Days to Die Alpha 17 Videos. Reinforced wood and metal reinforced wood blocks upgrade to cobblestone. Alpha 19.1 Stable is out! Many vehicle interactions to be server controlled and server owns that data, Vehicle Service and Storage access is allowed for non owners if unlocked or passcode entered and also when it has a driver, Vehicle Service and Storage UIs to not close if driven, but if vehicle moves away, Vehicle passcode button is hidden if not locked, Vehicle damage to update the Service UI instead of closing it, Nerfed bandages to only heal 5 health. Recently added 40 View all 1,200. However we do recommend learning how to use the game’s video options to lower detail, resolution, reflections and other options to get the best performance for your hardware. Pack mule strength requirements are lower. Run away short paths switch to random escape direction), CalcPositionInDirection not height testing correct position, Jacket (white one) when worn will render upper torso transparent, Mushrooms can be damaged when run over by minibike, Wandering horde has too many duplicates side by side (Spawners, except biome, try 3 times for a different id), Vehicles are a base wrecking machine (vehicles do half damage to land claimed blocks and make the, Request for having bikes (2 wheelers) not do damage to blocks when they fall over after dismounting (increased minimum velocity required to damage and reduced damage amount), Vehicle doing more damage on collision separation, block check could fail and block hits tended to undo the motion and repeat the damage, Restored sleepers roll on animal/zombie spots, 4×4 defies physics when parked on a drawbridge (added doors wake nearby vehicles when opened/closed), NRE when server is shutdown via terminal window, Zombie crippling (Percent of health that a hit does is now the chance to cripple scaled by LegCrippleScale), NRE when setting a door passcode in prefab editor (ignore if null), Death anim is not playing for various deaths. 7 Days to Die is a new survival horde crafting game from The Fun Pimps: . Exception when using “Show Facing” before a prefab was loaded, Entity collision Rigidbody reducing fast movement of character controller (fixes ), Torches burn and warm you when underwater, Stepping off the top of a ladder or stepping down a 1m block does not generate a heavy fall/impact sound, Teleport using the map was moving you to the spawn position while editing or playtesting a prefab, Vending Machine auto buy time being 50% longer than a day and incorrectly scaling by DayNightLength, AI SetAsTargetIfHurt ignore percent was too low, Deco pole round quarter was missing a polygon, Entity animateYaw applying time scale to delta time, Fix misalignment issue with TrackSet reader, Some bridge imposters not unloading as fast as other blocks on the bridge_wood1, Fix truncating issue with reader sample data, Optimized forge texture ram, deleted old spec and unneeded metallic texture, Hatches don’t always open on the first try, Allocations in AstarPath.Update (added a large LevelGridNode pool), Trees relocate to surfacelevel for clients when grown in inactive chunk, Animal death anims not ragdolling when over, Animal dismemberment (was never called, fixed finding bones, added bone alignment and scaling, made lower limbs remove upper too, fixed black streaks from scale of 0), Upper leg gore prefab not having any mesh objects, Dismemberment was not allowed on dead entity legs, ERR Unknown particle effect: impact_bullet_on_resourceWood when shooting air supply crate, Lowered stamina cost for jumping is not mentioned in parkour description, Billboard shape preview rotation does not match placed block rotation, Spawn probability of radiated zombies is not scaling, Dynamite will not explode in player’s hand, Placeable blocks can disappear when placed where there is no preview, AI nightmare speed was barely faster than sprinting, Burning Barrel sound persists in pause menu, Ranged attacks defaulting to bashing damage, which caused huge ragdolls, Laser sight does not work until weapon is reactivated on toolbelt slot, Some outdoor decor model textures didn’t stream, NRE spam when radiated vulture lost its leg and survived. Official A18 Bug Reporting Forum Thread. 8:59 2019 #1. Valve's All Time Top 100 Best Sellers Valve's Best of 2019 Most Played Games. Plant fiber pants and shirt now only need 5 fibers instead of 10. Food resources (uncooked foods) are 125. Farming no longer requires them, simply place a farm plot and plant a seed. Install a bellows into a forge to smelt faster. Loot lists overhauled to match the A18 setup of tiered item types. Burning shaft mod doesn’t use a torch in the recipe but oil and gas instead, Rebar frames require 20 concrete to be upgrades to reinforced concrete, Crucible costs much more and isn’t sellable to the trader, Crucible is now under rare tools group and secret stash, Buffed feral/radiated zombie block damage by 50%, except for cops, Moved physician perk from craftsmanship perks to influence perks since it no longer unlocks any crafting items, Iron reinforced club model no longer changes its icon when barbed or spiked mod is installed, Construct concrete bags now drop cement instead of concrete mix. Unlocks an axe mod that does 25% more block damage but 25% less entity damage, Pure mineral water, unlocked by Wasteland Treasures, Double barrel shotgun to loot and traders, AI attack motion estimation uses a random range, Zombies when damaged have a chance based on difficulty to get a move speed boost for 410 seconds, Zombies can ragdoll when falling more than 2m (spiders immune, ferals cap at 70%), Dismember chance is scaled by damage / max health. There is a chance when damaging zombies, based on the game difficulty, that they will move faster for a short amount of time. We know there's still a stable and healthy 7 Days console community as we constantly hear from them on our social media channels and the game still has nearly 10.000 simultaneous users to play playing the weekends. We plan to collect telemetry data in the future to help us further improve this aspect of the game. Alpha 18 Official Release Notes XP Earning & Balance . It’s as big as the last couple alphas and is packed full of new content, bug fixes, optimizations, and game balancing. In A18 we added a Physics Master system that lets the player’s computer that threw the item spawn and run the item’s physics, so you get the same lag free throwing as a single player game and they will accurately hit other players. At the moment, our system is designed to provide music while the player is exploring the world. Slow metabolism only reduces hunger 5 to 25% instead of 10 to 50%. Zombies have a new rage mode. 3 new craftable player lights. It might be small named updates like "The New Combat Book Update" which could start at "19.0", with the "Vehicle Update" landing on 19.2, etc. 7 Days to Die. TFP is extremely excited for this release. From Wikipedia, the free encyclopedia 7 Days to Die is an early access survival horror video game set in an open world developed by The Fun Pimps. Low end tools tend to have more block damage. All weapon and armor mods have the word mod at the end of the name and their schematics so it is clear it is a mod. Try a hazmat zombie. Many other primary attack stamina costs have been reduced. Drink goldenrod tea to recover faster from dysentery. Version. New infection system – Infection is easier to contract when you have low health than high health. Many changes have been made and are being added as new bugs are being patched. If you disagree with its deletion, please explain why in this page's Discussion page or improve the page and remove the {{delete}} tag. We heard many comments in A17 about how we forced players to choose Strength and Intellect attributes as they had many must have perks under them. Some animals now have a chance to flee when damaged in combat. This means that just because your hardware can run the latest Call of Duty at 4k, doesn’t mean you can run 7 Days at 4k with the same hardware. Nerfed medicated bandages to heal 20, and large health kits heal 40, Pipe bombs, dynamite and molotovs have more velocity when thrown and reduced time to charge max, Deleted Ninja Movement perk and merged with from the shadows, Local player check if entities are render visible to use distance to camera not player, Removed player camera blend to 3rd person, since it would extend your hit range, Xml event triggers can no longer use name=eventType, only trigger=eventType, Cleaned up zooming to reduce camera clipping with sights, Heavy Metal is now called Skullcrusher. Improved farming by changing tilled dirt terrain to a planter like block that is much easier to plant seeds in. Iron gut reduces chance to get food poisoning and does the things slow metabolism. Minibike has a dead spot where player can’t interact, Sawed off double barrel reload animation not scaling with reload speed, Vehicle placement is getting difficult again (improved placement), Improved UVs on iron bars to work with wood grains, Falling bridges in b122 After 4 years of fighting bridge bugs we finally got them fixed. @Vedui42 ️ A18 Perk Commentary: Strength! Download: Manual; 0 of 0 File information. Probes now update based on player movement or changes to the world, instead of all the time, which can give an increase in FPS. Player activity drains less food/water. Dropped zombie loot bags stay in the game 1200 seconds instead of 300, or around 7.5 hours instead of under 2 with default game time. The wrench no longer repairs. Player can walk over tree stump as if there was a ramp on it, AI entities can’t be hit by Items when they spawn until they move or attack, Throw action not throwing when looking down, Player’s wall torch leaking light and not using game’s shadow quality setting, Player can heal themselves when landing from small or bigger heights, AI high blocked range being too short, so trying to jump over, Long and compound bows, charge function is not working, NRE in SetVisible when deleting a sleeper volume and saving, Burnt zombies didn’t do as much block damage as other zombies, Feral cop puke did not do massive block damage like they are supposed to (1 damage instead of 240), Jumping with JumpStrength of 0 would leave entity in a jump, Mem command errors if world is not loaded, Sawed off shotgun sound was not playing when using sawed off shotgun sound, Player placed lights not updating or disabling with distance from camera and added 60% distance increase, Zombies don’t remain in destruction mode long enough, prefer futile paths to player, Debug HUD “Spawning” not showing the last one (just 3), Time stingers are controlled by music volume control, When wearing a mining helmet on a bicycle you cannot turn it off, Smelting times reset when chunk is reloaded. Bullet tips, casings, gunpowder, and the 4 basic ammo type recipes are not gated by any perk. 7 Days to Die Wiki is a Fandom Gaming Community. It appears Alpha 18 is just around the corner? Infection is easier to contract when you have low health than high health. Currently, the latest experimental build is A18 B155. We have also created many brand-new locations. All helmets allow eyewear. We also added sounds for glancing blows and player power attacks sounds which makes melee feel much more immersive. Unlocked via schematic or tier 4 of Advanced Engineering, 4 new modular pc models Modular Desktop PC, Yeah Science offers a 20% crafting speed boost to all items crafted at chemistry stations, Advanced Engineering offers a 20% crafting speed boost to all items crafted at table saws, New icons for dyes that match the new colors, Advanced engineering ranks 3 through 5 give you 20, 35 and 50% XP for kills electric based turrets make. What you see is what you get. TFP is extremely excited for this release. Crafted items are not random. We don't speak of release dates around these parts. Media Added serverconfig option “ServerMaxWorldTransferSpeedKiBs”, allowing to override the data rate limit which is applied while transferring the world files to new clients. We will be improving on this new system as time goes on. Terrain may appear grey. All armor recipes scale in ingredient costs, so it takes more mats to craft higher quality armor. Removed steel bullet casings and bullets. Alpha 19.3 Stable is out! Duct tape and leather to most tool recipes to keep them from being mass produced for big profits at traders, Vehicle parts schematic items and added them to loot, Fireman’s almanac modification. Brand new infection system. They are now much sharper and higher resolution. Alpha 19.1 Stable is out! Large FPS drops may occur if texture streaming is “OFF”, Repairing item results in using hands and item, Buried Supplies Quest may fail when arriving at location, Taking aim with night vision goggles show like you don’t have them turned on, Dropped time charges and molotovs are ARMED, Stealth goes to 100% when an ally/party member cuts down a tree, Game doesn’t shut down properly on PC and Linux after long play session, Backpacks may vanish if death is on a steep slope, Killing with auger & chainsaw does not reward any XP, No sound effect when refueling auger and chainsaw, Placing solid blocks under burnt wood 4 makes it go invisible, Rapid fire with the bow can break its animation, Bike continues sprint speed without stamina, Zombies can push the player into the void if they fall on top of the player while in a 1 wide hole, Zombies can still dig while doing their pain animation. 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